CNUcon 2006 Report
This past weekend entailed the execution of CNUcon 2006; you see, I helped put together and run this gaming slash anime convention, put on officially by the joint efforts of CNU Anime and CNU RolePlaying Guild (CRPG); my official position was "Head of Staff & Security." This means I was in charge of making sure people were where they needed to be and doing what they should be doing, and that everything went off without a hitch and was setup correctly, properly secured, and all that sort of thing—even for a small convention, this is a stressful task.
My feet and legs haven't seen this much activity in a good, long time . . . I'm rather exhausted, and very happy it's all over and done, plus was successful. It's a tiny con, relatively, but we pride ourselves on being an intimate, friendly environment with something to keep everyone entertained the whole time. It's also a low-budget con, but the University actually approved a small grant for our clubs and we got nearly one thousand bucks to utilize; we spent probably most of it: our exact financial outcome will be ironed out this Friday in a post-Con meeting.
We had guests including Steve Bennett and 2wc Online (formerly Team Draconia), two girls from the East Coast Ball Joint Doll Revolution, an judge officiated by Wizards of the Coast who ran a Magic tourney, and an actual participant in the anime industry. Not a tremendous list, but everyone who came seemed to enjoy themselves and be satisfied. I was very proud of our Gaming Room, because last year's gaming room was atrocious, as we made the mistake of entrusting its running to, essentially, a big group of douches from the university chapter of the Association for Computing Machinery (ACM).
Last year, there were like three or four screens with games, two of which were dedicated to Halo 2, and there was just one tournament, a Halo 2 one. This year, there were nine screens hooked up with games ranging from Guitar Hero to Soul Caliber 2 to Halo 2 to I don't even know what else. Oh, nine telvisions and one projector, so ten systems up and running at all times, in total. We had three tournaments (Halo 2, Soul Caliber 3, and Super Smash Brothers: Melee). I actually spent a considerable amount of time in the Gaming Room, playing Guitar Hero, because, Sweet Christ, is that game some kind of unholy amount of fun.
So, on top of my legs and feet being worn out, so were my hands. All of my appendages are pretty rough, right now.
There were complications, granted. Our Dealers Room and Artist's Alley both fell through, because we had literally no dealers or artists show. We had three girls show up speciifcally for those two precise venues, too, and they were very dissapointed and angered, understandably . . . They got a refund, on Saturday, when they showed up with their mothers. Not really sure why they didn't just ask us for a refund Friday; my two running theories are that they either felt they needed the authority of a parent, or that it was actually their mothers who had the idea of demanding one—eh, we did advertise those venues, and we didn't pull through, we had no argument.
The Mind's Eye Theater LARP sort of didn't happen until Saturday Night, but it wasn't due to lack of preparation, moreso a lack of interest. There was some earlier drama with the LARP, which is why it switched hands, and I'm rather certain there was a faction of people upset with us ousting the worthless fuck who was going to run his LARP. Too bad, that was maybe five lost registrants, and we still had nearly two hundred people show . . . Oh, and the ex-LARP Head showed up and registered, too.
All in all, the end result was very pleasing, and it was a very successful, exhaustive endeavour. I'm not sure where I stand, yet, on doing it again, or how exactly to do it, but I can't say I regret having done it this year. Especially since there were a slew of cute girls running around the con—it's a shame I'm an utter failure at approaching women.
Aside from some very personal drama with one particular friend, I have no complaints. Whee, enough of this wandering journal-like entry—
My feet and legs haven't seen this much activity in a good, long time . . . I'm rather exhausted, and very happy it's all over and done, plus was successful. It's a tiny con, relatively, but we pride ourselves on being an intimate, friendly environment with something to keep everyone entertained the whole time. It's also a low-budget con, but the University actually approved a small grant for our clubs and we got nearly one thousand bucks to utilize; we spent probably most of it: our exact financial outcome will be ironed out this Friday in a post-Con meeting.
We had guests including Steve Bennett and 2wc Online (formerly Team Draconia), two girls from the East Coast Ball Joint Doll Revolution, an judge officiated by Wizards of the Coast who ran a Magic tourney, and an actual participant in the anime industry. Not a tremendous list, but everyone who came seemed to enjoy themselves and be satisfied. I was very proud of our Gaming Room, because last year's gaming room was atrocious, as we made the mistake of entrusting its running to, essentially, a big group of douches from the university chapter of the Association for Computing Machinery (ACM).
Last year, there were like three or four screens with games, two of which were dedicated to Halo 2, and there was just one tournament, a Halo 2 one. This year, there were nine screens hooked up with games ranging from Guitar Hero to Soul Caliber 2 to Halo 2 to I don't even know what else. Oh, nine telvisions and one projector, so ten systems up and running at all times, in total. We had three tournaments (Halo 2, Soul Caliber 3, and Super Smash Brothers: Melee). I actually spent a considerable amount of time in the Gaming Room, playing Guitar Hero, because, Sweet Christ, is that game some kind of unholy amount of fun.
So, on top of my legs and feet being worn out, so were my hands. All of my appendages are pretty rough, right now.
There were complications, granted. Our Dealers Room and Artist's Alley both fell through, because we had literally no dealers or artists show. We had three girls show up speciifcally for those two precise venues, too, and they were very dissapointed and angered, understandably . . . They got a refund, on Saturday, when they showed up with their mothers. Not really sure why they didn't just ask us for a refund Friday; my two running theories are that they either felt they needed the authority of a parent, or that it was actually their mothers who had the idea of demanding one—eh, we did advertise those venues, and we didn't pull through, we had no argument.
The Mind's Eye Theater LARP sort of didn't happen until Saturday Night, but it wasn't due to lack of preparation, moreso a lack of interest. There was some earlier drama with the LARP, which is why it switched hands, and I'm rather certain there was a faction of people upset with us ousting the worthless fuck who was going to run his LARP. Too bad, that was maybe five lost registrants, and we still had nearly two hundred people show . . . Oh, and the ex-LARP Head showed up and registered, too.
All in all, the end result was very pleasing, and it was a very successful, exhaustive endeavour. I'm not sure where I stand, yet, on doing it again, or how exactly to do it, but I can't say I regret having done it this year. Especially since there were a slew of cute girls running around the con—it's a shame I'm an utter failure at approaching women.
Aside from some very personal drama with one particular friend, I have no complaints. Whee, enough of this wandering journal-like entry—
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